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Thread Statistics | Show CCP posts - 1 post(s) |
Sofia Bellard
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Posted - 2011.08.19 22:22:00 -
[1]
Just like the title says; I should be able to focus on the task at hand instead of watching over my shoulder to see if there is some pathetic trying to sneak up on me.
Doing missions in low sec and null demand full attention or you will find yourself in hull from the mission rats. Why should I have to enlist a second person to watch local and spam the directional scanner because someone wants to push their PvP on me?
I didn't do anything to you so why do you want to start a fight?
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Sofia Bellard
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Posted - 2011.08.19 22:31:00 -
[2]
The mission rewards are better in low and null sec. Why would I decide to make less money?
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Sofia Bellard
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Posted - 2011.08.19 23:34:00 -
[3]
High sec is dangerous too. Two people in Tempest battle ships blew up my Gila after we argued. They died from the police because they broke the law, so I fell better. I was only fit with low tech modules. I asked them why and they said they did it for the laughs out louds.
Now I don't mind other people from having fun,but when their fun interferes with my fun, then there is an issue.
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Sofia Bellard
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Posted - 2011.08.20 10:16:00 -
[4]
My point is, why bother with the missions at all if the people hiring me, don't bother to show up to defend me?
First rule of investing is to protect your investment.
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Sofia Bellard
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Posted - 2011.08.21 02:20:00 -
[5]
Originally by: CCP Soundwave Nope, sorry.
Why not? Every time I hire someone or a group to protect me, it is in fact THEM that kill me! So I should be allowed to have some NPC protection. At least they won't stab me in the back.
Originally by: BrundleMeth I can't believe someone would be so stupid as to start a thread like this. What an idiot stick....
Because I don't play in the sandbox YOUR way it makes me an idiot?
Bottom line is mission runners need more protection in null and low sec.
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Sofia Bellard
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Posted - 2011.08.21 02:24:00 -
[6]
Edited by: Sofia Bellard on 21/08/2011 02:24:12
Originally by: Tippia Get some friends.
Tried that. They killed me. Got any other genius ideas?
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Sofia Bellard
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Posted - 2011.08.21 11:06:00 -
[7]
So it is the consensus of the players and even CCP that mission runners should always be the outcast and always at a disadvantage?
Why do you even have mission running if you hate them so damn much?!
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Sofia Bellard
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Posted - 2011.08.22 09:04:00 -
[8]
You know what? Fine. Everyone just jump on the "Make Fun of Missioners!" bandwagon already!
Just to shove it directly in your face I am going to mission even more. Going to make local go from top to bottom of my screen, fit a cloak and always be aligned to a safe spot. Happy?
I'm going to make a **** ton of ISK and there is not jack **** your going to do about it. NOTHING! How do you like them apples SUPER LEET PEE VEE PEERERS!!!! So while you all fight over scraps over some poor hauler who took a wrong turn, I will be sitting back and enjoying my ISK flow.
Go on, fight for those table scraps, DO IT.
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Sofia Bellard
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Posted - 2011.08.24 04:29:00 -
[9]
Originally by: Si Omega
Quote: Just to shove it directly in your face I am going to mission even more. Going to make local go from top to bottom of my screen, fit a cloak and always be aligned to a safe spot. Happy?
After 5 pages, I just KNEW he'd work it out.
+1 Sofia \o/
Enjoying the massive tears so far as PvPPPPPPPPP hopefuls rage in local saying I must be a bot because I am long safe and cloaked before they even pull up the directional scanner.
Cry more noobs!!!!
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Sofia Bellard
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Posted - 2011.08.25 09:09:00 -
[10]
In all honesty, the server being split into a PvP only and PvE only server would do this game a world of good.
Ultra bitter ehard pee vee peers get to do their thing, while us more sane and not living in our moms basement get to do ours. Everyone is happy.
What is wrong with that? |
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Sofia Bellard
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Posted - 2011.08.29 23:40:00 -
[11]
Originally by: Tippia
Originally by: Velicitia point of interest --> isn't Sisi essentially "PVE Only"? (reasoning "hey asshats, we need to test this")
Not really. I'd even argue the opposite: Sisi is essentially PvP-only since none of the (supposed) PvE is even remotely required.
Actually expanding upon SiSi to be a battleground area is not a bad idea. Players could explore and mission on Tranquility for money. Then when in their captains quarters, plug in to this area to settle disputes. No one really dies or loses a lot, so everyone is ok.
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